12/2/2023 0 Comments Wizard with a gun price![]() Essentially half-way between a musket and an arquebus, a caliver has a higher bore and heavier barrel than the arquebus, but is otherwise identical in design. Spelljammer crews carry arquebuses as their long gun of choice.Ĭaliver. An arquebus usually has a full stock, but many only have a cut-down stock. A scaled down version of the much larger musket, the arquebus is the long gun most adventurers are likely to encounter, as it strikes a good balance between size and power. ![]() The blunderbuss is the preferred weapon of clerics of Gond, and is often called a "Gondgun" by others.Īrquebus. Most blunderbusses have a full stock, but some are made with only a pistol grip. ![]() The shortest of the long guns, a blunderbuss only has a barrel around one foot long, sometimes less, which often ends in a flared muzzle. Due to this, pistol grips often have metal butts that allow them to be used as effective clubs.īlunderbuss. The smallest and most compact firearm, the pistol is also one of the rarest firearms, as most people not only prefer firearms with longer range, but the pistol itself requires greater craftsmanship to craft.ĭespite its short range, a pistol is still a formidable weapon, and is often used as a self-defense weapon. Only an expert clockmaker, a cleric of Gond, or an artificer can build or repair a wheellock firearm. ![]() A starwheel firearm costs 50 gp more than a matchlock one and does not suffer any penalty when used in the rain. The Lantanese were quick to copy the design of these "starwheels", and have started producing them "locally".Īny firearm that uses bullets as ammunition can be constructed as a starwheel, using a wheellock mechanism instead of a matchlock one. Wheellock pistols known as “starwheels” are sometimes sold or traded across Toril by spelljammer crews, or they are stolen from crews by local thieves. One important development is that firearms are entering numerous worlds from sources in wildspace. Very large, crude bombards are made and used by the Red Wizards of Thay, and some of these siege guns are in the Pirate Isles. All Lantanese firearms are stamped with the mark of Gond on the butt or grip of the weapon. They can also produce hand match ribalds for armies, as well as matchlock blunderbusses. The Lantanese have mastered matchlock weapons-making, and can regularly produce high-quality matchlock pistols, matchlock arquebuses, matchlock calivers, and matchlock muskets (with gun rests). Not having it overstay its welcome, when there could be months before the game releases, is likely for the best for all involved."Firearms" by Todd Lockwood, © Wizards of the Coast 2001 Firearmsįirearm (range 80/320), heavy, two-handedįirearm (range 100/400), heavy, two-handedįirearm (range 150/600), hooked (13), heavy, two-handedįirearm (range 80/320), hooked (15), heavy, two-handedįirearms are becoming more and more widespread in Faerûn as Lantanese priests of Gond the Wondermaker are making and spreading them throughout the Realms. In the end, the demo didn't completely represent the final product and it did what it was meant to do promote the game, giving players a bit of a taste, and give the devs feedback on things. That gets tiresome after awhile, and so pulling the demo was probably the best. However, it only had 2 hours of natural gameplay, and maybe 8-12 hours of awkward 'sandbox mode gameplay that kept people stuck in effectually the beginnings of the tutorial/newbie stage. The demo in the short term showed that the gameplay loop worked and worked well, making many people wanting to play more of it. Don't get me wrong, this was done on purpose and there is nothing wrong with this. Except in this case the product was mostly done, rather than still in early development, but it was cut down to only the core parts of the game loop. For lack of a better term, the demo was pretty much a minimum viable product of sorts. While this term is sometimes used in a derogatory way, I'm not intending it as such. ![]() When I think of a demo, I expect it to have more than what was given. I felt as though it didn't give the player a real feel for what to expect. I did say, more than a few times (sorry devs if that was off putting), that the demo was too short and didn't really get to the good parts. I actually get why, and it is a smart move, even though it did felt a bit awkward on this end. ![]()
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